To get information about the API that I have used for the script, Blender PyDocs will be a great help. To run the script, save the files as convertFBXtoOBJ.py and in terminal run the following command once blender is installed. Mylist = īpy.ops.wm.read_factory_settings(use_empty=True)īpy.ops.import_scene.fbx(filepath=input_file)īpy.ops.export_scene.obj(filepath=output_file,use_materials=False,check_existing=True) I´m looking into the possibilities of exporting a Unity prefab to the FBX file format so that it can be loaded up in Maya and/or Max. I only needed the mesh files, so I excluded materials.To batch convert fbx files to wavefrontObj files I wrote the following script. The installation guide that I followed is from here.Īfter converting the files into fbx format I used blender to convert the files into obj format. To convert prefab files to fbx file format I used a Unity Package called FBX Exporter. In the export window, enable Apply Transform by clicking on the checkbox. I needed to convert prefab files to fbx format and then used blender to convert fbx files into wavefrontObj. Importing an FBX File to Unity Go to File > Export > FBX (.fbx). The solution that I found is a bit lengthy.
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